The Single Responsibility Principle, Part 1
NOTE: this is the first of a two part series on the Single Responsibility Principle. You can read the second part here.
The Single Responsibility Principle, or SRP for short, is the claim that programmers should limit what certain units of code can do. It says: “don’t make the basic bits of your code do too much!” It’s a good principle, and just about everyone agrees.
But the SRP in its uncontroversial form is a very “high level” claim: it gives little by way of specific instructions. What are the units of code we should limit? How do we know when those units are doing too much? In other words, it remains an open question just what specifically the SRP consists in.
Bob’s Your Uncle
The most famous attempt to say what the SRP amounts to comes from Bob Martin, AKA Uncle Bob who coined the term “Single Responsibility Principle”. He puts it like this:
A class should have only one reason to change.
Many people take Martin’s statement of the SRP as incredibly clear and illuminating. I don’t. Let me explain.
To start, this quote is anthropomorphic. From wikipedia:
Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities
It strikes me as anthropomorphic to describe code as having a “reason to change”. Code doesn’t literally have reasons (to change, or to anything) because it doesn’t think. It’s text in a file. It has no mind, intentions, desires, wishes, hopes, dreams – nor any of the things necessary to have reasons for anything: for getting ice cream, for riding a bike, for changing.
Martin knows this. He clarifies:
Certainly the code is not responsible [. . .] Those things are the responsibility of the programmer, not of the program.
A ha! So, Martin meant this:
Programmers should only have one reason to change a class.
Okay, that’s better. Progammers definitely have reasons for changing code. But now here’s the problem. This is literally never true. Here are some reasons any programmer might have to change any class:
- it contains a bug
- it can be refactored so that it’s easier to read
- the language that it’s written in has deprecated one of its methods
- one of its dependencies has deprecated one of its methods
- it can be refactored so that it’s faster, more memory efficient
- it or its methods weren’t named as perspicuously as they could have been
- the programmers have decided to follow a new style of programming, and this code follows a different style
- a boss demands that it be rewritten
- it’s too confusing to explain to the CEO during funding requests
And so on. Any code might have a bug, and thus a programmer would have a reason to change it. Any code might become deprecated, and thus a programmer would have a reason to change it. Any code might have a faster implementation, and thus a programmer would have a reason to change it. And so on. So, if Martin’s quote is taken as an adequate statement of the SRP, then the SRP is literally not possible to abide by ever. No matter what anyone writes, it has more than one “responsibility” – more than one reason to change.
Martin anticipates this objection in his article:
Some folks have wondered whether a bug-fix qualifies as a reason to change. Others have wondered whether refactorings are reasons to change. [. . .] remember that the reasons for change are people. It is people who request changes. And you don’t want to confuse those people, or yourself, by mixing together the code that many different people care about for different reasons. [. . .] When you write a software module, you want to make sure that when changes are requested, those changes can only originate from a single person[.]
Martin seems to be saying that the examples above are not actually “reasons to change” – not in the sense that he meant the phrase. It seems from this clarification that he actually meant something like this:
For any given class that a programmer writes, there should be no more than one person who can justifiably request a change to it
I found this idea really exciting. It’s certainly a completely different way of thinking about how we should break up bits of functionality within software. And it makes a lot of sense!
But I don’t think it solves our problems.
Just consider a class that has a bug in it. Who wouldn’t be justified in requesting that we change this code? The CTO would. The CEO would. The marketing department would. A fellow developer would. The intern would. Really, anyone would. But surely it doesn’t follow just from that that our class has multiple responsibilities, right?
Or what about people with overlapping responsibilities. Suppose the marketing director and sales director at a company share the responsibility of determining prices/discounts/promotions. And suppose I have set aside a single class to handle promotions. Have I violated the SRP? If we take Martin at his word, then yes.
Or what about this class:
Suppose I write this class at the company I just started. I’m the only employee. No one other than me can (within the authoritative structure of my company) justifiably request that I change this class. But surely it doesn’t follow just from that that the class has only one responsibility, right? It seems pretty clear that this has multiple responsibilities.
I recently found a talk where Martin addresses exactly this issue. He says:
[T]he Single Responsibility Principle says any module should be responsible to only one person. Now, that’s a slightly confusing statement because – what if you’re the only guy? What if you’re the guy who reads the report and judges the business rules? Does that now mean that [you] can now cram all that stuff into one module? No, because even though you’re one guy, you’re playing multiple roles. You have the role of the business decider and you have the role of the report consumer. So the Single Responsibility Principle really says that a module should be responsible to one and only one role, regardless of how many people are actually implementing that role.
It’s at this point that it really starts to feel like the problem is just getting pushed back. Where once we had the problem of determining when a unit of code did too much, now we have the problem of determining just what “roles” there are for a person or multiple people to occupy. If this new problem were any more tractable than the former, I’d have no complaints. But, it isn’t.
I’ll raise just one concern here: what granularity of role does Martin have in mind? Is “marketer” a role? What about “content marketer”, “technical marketer”, “social media marketer”? What about “developer”? Is that a role? If so, are “web developer”, “front-end developer”, “back-end engineer”, “test engineer”, “dev ops engineer”, and “database administrator” roles? What about “Rails engineer”, “Cassandra admin”, “NetSuite scripter”, “systems architect”, “cloud engineer”, “cloud systems architect”, “cloud security engineer”, “machine learning scientist”?
The point that I’m trying to make here is that there is no limit to the crazy specific – or insanely general – roles we can come up with, and find at existing businesses. And if business roles are the measure of code functionality, then it seems there is no limit to the flexibility we enjoy in deciding how much functionality to pack into our classes. Thus, we’ve discovered that the SRP actually gives us no direction whatsoever, because we’ve found it to consist in an endlessly malleable rule.
So Martin’s clarification, while interesting, seems like a step in the wrong direction. There’s got to be a better way to understand this.
What vs. How
I think it’s important to distinguish between what a piece of software does and how it does it. Consider two alternative implementations of the same method:
What these methods do is the same: they set a user’s full name. They differ, however, in how they do it. The first uses string interpolation, the latter concatenation. So there is definitely a difference between what a piece of code does and how it does it.
We can use this distinction to clarify Martin’s statement of the SRP.
Programmers should only have one reason to change what a class does.
This is definitely helpful. It seems like most of my objections above now fall away. If a class contains a bug, that’s not a reason to change what it does, only how it does it. If a class should be refactored for readability or performance or deprecation, this again is not a reason to change what the class does, only how it does it. And so on.
Awesome. Progress!
Not so fast. Perhaps it’s clear that we should differentiate between what a piece of software does and how it does it. But even then, is it ever clear exactly what a piece of software does?
What Does Software Do?
Recall the example from above:
Above I had suggested that what this method does is set a user’s full name. But couldn’t someone reasonably object that what this method does is return the user’s full name? The fact that it does so by setting an instance method is simply immaterial to the point – to think otherwise is to confuse part of how the method is implemented with what it is that it does.
What we’re seeing here is that even granting the how vs. what distinction, the way we divide up functionality between these two categories is not beyond dispute.
There’s a further issue. Any piece of software can be made to seem as if it does only one thing if described from a high enough level. This is the “granularity” objection all over again. Let’s look at a class:
How many things does this class do? Well, if we speak at a relatively high-level, it would seem like this class does one thing: it processes payments. But it seems equally accurate to say that this class does two things: it (1) makes charges and (2) refunds charges. The question here is just a question of language: which level are we supposed to speak at? That’s the second issue.
How could one adjudicate between two programmers who disagreed on these matters?
What if one programmer felt that what the first_name
function did was set
a variable, and
another felt that what it really did was return a string? What if one
programmer thought the PaymentProcessor
did one thing and another two?
Who would be right and who wrong? Why?
It’s not obvious to me that these questions have answers. Nor is it obvious that there are any rules for answering them that are both non-arbitrary and objective. It really just seems like there’s no truth of the matter in such disputes. It seems like there’s no right answer to the question: “what does this software do?” If so, the prospects of getting any rigorous statement of the SRP look bleak.
Conclusion
I’ve tried to show why the Single Responsibility Principle isn’t all that clear. At this point, it’s tempting to reach for the “it’s an art not a science” response, like this:
The SRP isn’t perfect. It’s just a rough guideline. You’re not going to get anything rigorous – nor should you expect something rigorous – because software engineering is an art. Just as there isn’t a rigid formula for what combinations of paint will look good on a canvas, there isn’t a formula for when you’ve put too much functionality into a class.
Until recently, I felt that this was the real take-away from the SRP. But now I think it gives up too fast.
To find out why, stay tuned for part 2!